AI Insights · Timothy · October 2022
Top 5 Racing Games on Android in Oceania: Q3 2022
In Q3 2022, the top 5 racing games on Android in Oceania exhibited varied performance in terms of downloads, revenue, and active users, with some games showing significant trends.
During the third quarter of 2022, the top 5 racing games on the Android platform in Oceania showed diverse trends in their performance metrics. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
CSR 2 Realistic Drag Racing from Zynga saw a steady increase in weekly revenue, peaking at approximately $16.3K in the final week of July. Weekly downloads fluctuated, hitting a high of around 1.1K in mid-July but dropping to about 527 in late August. The game’s weekly active users started at 3.6K at the end of June and decreased to around 3.1K by the end of September.
Pocket Champs: 3D Racing Games by Madbox experienced a decline in weekly revenue, starting at nearly $9K at the end of June and falling to roughly $2K by the end of September. Downloads also decreased over the quarter, with a high of about 6.1K in late June and a low of 2.4K in early September. The game's active users peaked at around 15.3K in early August before declining to approximately 10.4K by late September.
Nintendo's Mario Kart Tour demonstrated a consistent revenue stream, with a notable peak of $4K in late August. Downloads showed a gradual decline, starting at approximately 2.2K in late June and ending at about 1.7K by late September. The game maintained a steady number of active users, hovering around 12K to 15K throughout the quarter.
Need for Speed™ No Limits by Electronic Arts exhibited fluctuating revenue, peaking at $3.4K in early August. Downloads showed a slight increase towards the end of the quarter, reaching around 1.3K in late September. Active users also saw a rise, starting at 4.3K in late June and ending at about 4.6K by the end of September.
CarX Drift Racing 2 from CarX Technologies showed a varied revenue pattern, peaking at approximately $2.3K in mid-July. Weekly downloads remained relatively stable, averaging around 600 throughout the quarter. Active users saw a slight decline, starting at about 2K in late June and ending at approximately 1.5K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.